Full update history for Drakantos Talisman Online.
Two consumables that only work inside caves: Abyssal Fury, which doubles your damage against monsters, and the Cave Elixir, which restores 5,000 HP every 5 seconds on its own cooldown. Alongside them, the fix for the Fairy and Tamer sets that showed up invisible, Moon Dragon Village chests with no expiry, Large Ruby and Large Emerald stacking five per slot, and the Silver Fox Cave bosses without the attacks that hit the whole party.
Update · Sep 30, 2026 · ver.2026.22The cap rose to level 68 and Moon Dragon Village opened: monsters from 61 to 70, ten new sets (one damage and one defense for each class), seven helmets, golden chests dropping in the village and a certificate granting Silver Fox Cave reputation. Two scheduled World Bosses also arrive, scattering 40 chests on the ground when they fall — and any player can open them. The Black Zone became the destination for players who already completed their set: far deadlier camps, the best gold in the game and the Pants T2 and LuckyStar T2 boxes dropping from the commanders. On top of that, a new Territory in the village, the guild Altar deposit history and chests now colored by family.
Update · Sep 17, 2026 · ver.2026.21Guild Ascension has arrived: the guild Altar with five blessings, including Lethal Attack. Guild quests now grant Soul Experience, West Palace gained new drops and a weaker poison, and a Premium tank in your party now shields those nearby. The Drakantos Soul Stone also arrive, taking your Soul straight to a level. Drakantos Farm bosses respawn in 10 minutes, T5 rings can be traded again — and Blood Palace, already reworked, is worth it again.
Update · Sep 10, 2026 · ver.2026.20The crash that had been taking the server down had a single root cause, and it is gone. Alongside come West Palace poison hitting only the tank, a new area attack on the bosses, the dungeon anti-bot rebuilt, the ghost pet fixed, the war portal mobs at level 60 with drops and ring critical rate counting on every element.
Update · Sep 9, 2026 · ver.2026.19Monks and Assassins with Premium take half the damage inside dungeons, Fairy weapon healing finally shows its real value, closing the client mid-PK counts as death — plus the team dungeon with four bosses, exclusive boxes and six new quests.
Update · Sep 4, 2026An exclusive Drakantos Farm chest, the Craft System fixed, T5 rings and amulets catching up, Forger elemental defense doubled and retroactive, and one account per connection inside the Blood Palace.
Update · Aug 29, 2026Seven trades for the Territory coin, a new chest on the Spider Catacomb and Black Zone bosses, the Patrol pet at the Pet Master, a Soul warning at the blacksmith and the guild war now on Tuesday at 8 PM.
Update · Aug 23, 2026The TT [T3] moved from luck into the Craft System, six extra bag pages, the Warehouse doubled, Critical Strike on every ring and the world map marking where each boss spawns.
Update · Aug 19, 2026 · 8 PMA tower guilds fight over and hold, Fairy healing rebuilt, Black Zone reworked, a new forging stone and tougher bosses.
Update · Aug 14, 2026 · 9 PMAuto-pick pet fixed, gems stacking in the bag, Premium damage against monsters, Soul shared with the group, a new defensive buff and more.
Update · Aug 12, 2026Full patch notes, item by item, showing how it was before and how it is now. Economy, quests, mounts, Veterans and more.
Monks and Assassins with Premium now take half the hit inside any dungeon — West Palace, SSC, Spider Catacomb and the rest. Instead of weakening the bosses, which would change the dungeon for everyone, Premium absorbs the blow for whoever holds the front line. Outside dungeons nothing changes, and in PvP the usual rule stands: Premium gives no advantage against players.
Players being hit by another player who closed the client to dodge death got away with it. Now, closing right after being hit by a player counts as a real death, with the usual rules — including the drop going to the attacker. Being hit by a monster does not count: if your connection drops while farming, you lose nothing.
Healing on upgraded Fairy weapons had been doubled, but the item text kept showing the old value. Which means Fairies were already healing twice as much and nobody knew. The text is now fixed across all 60 weapons, Blue and Golden lines. The effect did not change — the number you see is finally the real one.
A brand new dungeon built for teams of up to 5, with four bosses that accept stun and slow — a Monk holding aggro and a Fairy healing genuinely matter. It brings Pants T2 and LuckyStar T2, exclusive boxes and six new quests. The entrance NPC stands in Stone City, next to the Shopman.
The arena announcement went out once, when the first player registered, and never updated again — it sat at 1/2 even as the bracket filled. It now updates on every registration, carries the names of the fighters when the bracket fills, shows who is registered inside the NPC, and announces the winner by name.
The old egg was bound, but the pet that came out of it was not — you could open it and pass it on. Now the Drakantos Guardian Seal never leaves your account, and the quest that trades it for the pet can only be done once in the character's lifetime.
The T5 rings and amulets had no elemental defense at all while the T1 to T4 carried +220. They now carry +300 on every element, plus the damage bonus the T4 already had. On top of that, the Forger's elemental defense rolls went from 100 to 200 — and the change is retroactive, so the pieces already in your bag pick up the new value with no re-forging.
Clicking Make All on one line used to jump to the line above and craft the wrong recipe. That is over. Reward Stone can now be crafted from 25x Medium Ruby + 25x Medium Emerald + 1x Gold Bar, and the Rare Drakantos TT [T3] recipe is on the list as well.
A player who arrived early, stood waiting for the tower and never hit it could end the round with nothing — even while standing inside the area the whole time. That has been fixed: everyone from the winning guild inside the area when the tower falls gets paid, by mail.
Bringing three or four accounts to the war was winning on numbers, not on play. During the war, only one account per connection may stay inside the Blood Palace — the others are sent back to Stone City automatically. The in-game calendar was also showing the wrong day and time for the war; it now reads Tuesday, as it always ran.
The Farm's three yellow bosses — Sentinel, Marauder and Stalker — now drop an exclusive chest holding Competition Bonus Pills or one of the two Forger stones. The older Veteran and Drakantos chests were upgraded too, and the Forger stones now show up far more often in them.
The Drakantos Timekeeper arrived in Stone City. Take his mark, use it once, and from then on every ten minutes playing earn you a Drakantos Coin. The buff is permanent — no duration, no expiry, nothing to renew. 144 coins trade for one Territory Coin, which until now only came from holding the Territory.
The arena announcement went out once, when the first player registered, and never updated again — it sat at 1/2 even as the bracket filled. It now updates on every registration, carries the names of the fighters when the bracket fills, shows who is registered inside the NPC, and announces the winner by name.
The old egg was bound, but the pet that came out of it was not — you could open it and pass it on. Now the Drakantos Guardian Seal never leaves your account, and the quest that trades it for the pet can only be done once in the character's lifetime.
The T5 rings and amulets had no elemental defense at all while the T1 to T4 carried +220. They now carry +300 on every element, plus the damage bonus the T4 already had. On top of that, the Forger's elemental defense rolls went from 100 to 200 — and the change is retroactive, so the pieces already in your bag pick up the new value with no re-forging.
Clicking Make All on one line used to jump to the line above and craft the wrong recipe. That is over. Reward Stone can now be crafted from 25x Medium Ruby + 25x Medium Emerald + 1x Gold Bar, and the Rare Drakantos TT [T3] recipe is on the list as well.
A player who arrived early, stood waiting for the tower and never hit it could end the round with nothing — even while standing inside the area the whole time. That has been fixed: everyone from the winning guild inside the area when the tower falls gets paid, by mail.
Bringing three or four accounts to the war was winning on numbers, not on play. During the war, only one account per connection may stay inside the Blood Palace — the others are sent back to Stone City automatically. The in-game calendar was also showing the wrong day and time for the war; it now reads Tuesday, as it always ran.
The Farm's three yellow bosses — Sentinel, Marauder and Stalker — now drop an exclusive chest holding Competition Bonus Pills or one of the two Forger stones. The older Veteran and Drakantos chests were upgraded too, and the Forger stones now show up far more often in them.
The Drakantos Timekeeper arrived in Stone City. Take his mark, use it once, and from then on every ten minutes playing earn you a Drakantos Coin. The buff is permanent — no duration, no expiry, nothing to renew. 144 coins trade for one Territory Coin, which until now only came from holding the Territory.
Six skills that hit a single target in the original game now hit up to 3 enemies in an area. The Fairy, previously the only class with no area skill at all on either weapon, now has one for Wheel and one for Pearl. The full list per class is on the new Area Skills page, under Systems.
The top reward of the Drakantos Reputation. Sold as the Drakantos Guardian Egg by the Drakantos Guardian NPC, it requires reputation level 10, 1500 gold and 1000 competition points. It grants +300 Vitality, +5% Defense, +200 STR/INT/DEX, +3000 attack damage, +10% move speed and +5% critical strike, and improves its master's Auto Pick.
Each Black Zone camp has its own daily quest: defeat the warlord and 16 minions to earn 200 Soul Exp, 10 gold and 22 points of the new Drakantos Reputation. If you would rather speed things up, collect Drakantos Emblems and trade them with the Drakantos Guardian NPC in Stone City for 110 points at once.
A free PK zone with five camps, each guarded by: Ashen Warlord, Blood Ravager, Shadow Executioner, Void Tyrant and Bone Sovereign. Every warlord drops a chest on death, and all loot in the area comes from chests only — mobs never drop items on the ground. The Black Chest, rarest of the three, announces itself to the whole server in chat. Dying in the zone sends you back to Stone City.
Every weapon now carries its correct native element: Staff Fire, Shovel Buddha, Dagger Poison, Simitar Lightning, Wheel Lightning, Pearl Buddha, Sword Fire, Blade Water, Bow Water and Crossbow Poison. This is the element your weapon gains damage in through Blue Weapon Upgrade — the full table is on the Item Upgrade page.
The Drakantos Forger (formerly Legendary Blacksmith) has a new interface and now bundles four systems. The highlight is Blue Weapon Upgrade: take any of the 10 Blue weapons up to +5, adding up to +500 elemental damage and +5% Critical Strike at max level. A failed attempt never destroys the weapon — you only lose the gold — and native attributes and Magicstones are preserved. Each level requires a minimum Soul Level, and +5 unlocks an exclusive look.
Guild War now has a fixed schedule: Sundays at 7 PM (Brasília time). Client updates are now also organized into patches through the launcher.
New limit of up to 5 open clients per computer and up to 5 accounts connected from the same IP, to cut down on multi-account abuse.
New patrol NPCs now roam the area for a livelier scene, the 8 Veterans now drop 100 gold and Deep Fish 3 gold, and Hero Man added two new quests trading Hero Badge for Competition Bonus Pill and Soul Experience Elixir.
Weapon damage reduced for a more balanced progression curve, elemental attributes and defenses reviewed, and adjustments made to Veteran Hunt gear and rewards.
Golden Ascension now only works on Armor, Armguard, Boots, Cuff, Kneepad and Belt (weapons and assistants can no longer turn Golden). Removed stray +10 bonuses, fixed excessive elemental defense growth, and Item Upgrade rolls now have far more stat variety instead of always landing the same combo.
A new Soul EXP curve up to level 30 (easier early on, much steeper after level 20), Soul Level 1 now starts automatically, and the Drakantos Farm Veterans now grant Soul EXP on kill. Check the full level/bonus table on the new Soul System page.
Every PvP kill now broadcasts a global rumor with the players' names highlighted in color and emoji — laying the groundwork for a future kills/deaths leaderboard.
The Drakantos Arena now runs one match at a time, lets you cancel your registration and get your Arena Ticket back, keeps deaths from affecting your PK status, and tracks a wins leaderboard right here on the site.
Drakantos Overlord and Drakantos Warden now spawn every 6 hours, each guaranteeing 10 items per kill plus a signature drop.
The hardest boss yet spawns every 48 hours in Blood Palace, hits harder than Overlord and Warden, and drops all their signature items plus 3 brand new treasure chests (Drakantos Chest, Ember Chest, Sovereign Chest) full of rare gems and pet rewards.
Upgrade timers and contribution requirements were reworked across all 5 guild buildings for a fairer progression curve.
Full T1-T5 upgrade chain for the Drakantos Ring/Amulet, plus the Silver Ring and Dream Amulet drop table.