Buy a ticket, register at the NPC in Stone City and the server does the rest: it fills the bracket, tells everyone, teleports the fighters and pays the winner. Dying here costs nothing.
When the 5x5 bracket fills with 5 from one guild against 5 from another, the match stops being a free-for-all: it only ends when one of the two sides is wiped. The guild left standing is taken to a room with five chests waiting on the ground.
Each ticket costs 10 gold and only works for its own bracket. The pot is the sum of that match's entry fees.
| Bracket | Fighters | Ticket | Pot | How it works |
|---|---|---|---|---|
| 1x1 | 2 | Arena Ticket (1x1) | 20g | A duel. It ends when one of the two goes down. |
| 3x3 | 6 | Arena Ticket (3x3) | 60g | Free-for-all. It ends with two left standing, and those two split the pot. |
| 5x5 | 10 | Arena Ticket (5x5) | 100g | With 5 from one guild against 5 from another it becomes guild versus guild — and there is a reward phase. |
From the Drakantos Arena NPC in Stone City. Each ticket costs 10 gold and is worth one entry in its own bracket.
Talk to the same NPC. The rumor channel tells the whole server how many are already in, so anyone can fill the bracket.
When the last fighter joins, a 10-second countdown starts and is announced on rumor. After that nobody else gets in.
Everyone is taken to the arena at once, spread in a circle. No walking there, no need to know where it is.
If you die you are revived on the spot and sent back to Stone City. No gear lost, no experience lost.
Every entry fee goes into one pot, split between whoever is left standing. The rumor channel announces the winners by name.
They only apply when the bracket fills exactly right. Otherwise the 5x5 runs the way it always did.
Exactly that. One player with no guild, one from a third guild, or a 6x4 breaks the rule: the match still runs and still pays the pot, but no reward phase opens.
It is no longer "two left standing". The match only ends when one of the two guilds has nobody up. Every survivor of the guild that remains is a winner.
Each fighter's guild is recorded when the match begins. Leaving your guild mid-fight does not change your side.
Damage between guildmates is still on. Only now, killing your own teammate brings your guild closer to losing.
Five, not one per survivor. If your guild won with a single fighter standing, he takes all five and shares with the ones who fought alongside him — every item in the pool is tradeable.
The winners are teleported right on top of the chests, just south of the Black Zone. No searching needed.
Take them and go. Once the time is up, or another prized match ends, whoever is there returns to Stone City — the room serves one group at a time.
Per guild. After the fifth, the guild can still fight and win the pot, but the room no longer opens that day. The counter resets at 21:00 Brasilia time.
Each chest is a draw. Nothing is guaranteed, and that is on purpose: entry costs 10 gold and you can do it all day.
| Item | How often |
|---|---|
| Drakantos Farm Chest | Common |
| Sovereign Chest | Common |
| Soul Experience Elixir (500) | Common |
| Competition Bonus Pill (500) | Common |
| Reward Stone | Rare |
| Rare Drakantos TT [T3] | Rare |
Every one of these is tradeable — whoever took all five chests can hand them out to the rest of the guild.
You are revived immediately and sent to Stone City. No gear lost, no experience lost.
Cancelling before the match starts puts the ticket back in your bag. You do not lose the 10 gold for changing your mind.
Wins go into the Arena ranking, in any bracket. Every Monday the champion of the week is recorded and the count starts over.
Full brackets queue up and run in the order they filled. No cutting in line, and no match runs over another.