The highlight is Guild Ascension: the guild Altar with five blessings, including Lethal Attack. Alongside come Soul Experience on the guild quests, the Ascension Material dropping in West Palace, a weaker West Palace poison, the Farm bosses respawning faster and the T5 ring back to trading.
This update touches tables the client also reads: items, monsters, skills and the guild Altar screen. Open the launcher and let it finish downloading before you log in. Without it the guild Altar may not open the right window.
Your guild now levels permanent blessings that apply to every member
The Guild Ascension Altar has arrived, a new NPC in Stone City. Through it the guild levels five blessings that stay active for all members at once. Each blessing goes up by 10 tiers, and the bonus grows every tier. To advance, the guild gathers two resources — the Guild Ascension Token, bought at the Guild Ascension Shop (next to the Altar), and the Guild Ascension Material, which drops from the West Palace Caverna monsters — and deposits them at the Altar. Any member can deposit; only the leader confirms the advance.
| What | Before | Now |
|---|---|---|
| The guild Altar | — | New NPC in Stone City; opens the guild blessings window |
| Guild Ascension Token | — | Bought at the Guild Ascension Shop, next to the Altar |
| Guild Ascension Material | — | Drops from the West Palace Caverna monsters |
| How it levels | — | Deposit Token + Material at the Altar; the leader confirms the advance, tier by tier (up to 10) |
| Applies to | — | Every guild member, at the same time |
Depositing is open to any member; only the guild leader confirms the blessing advances.
There are five blessings, each with 10 tiers. The bonus grows every tier and applies to all guild members at once, on any map.
| Blessing | What it gives | At tier 10 (max) |
|---|---|---|
| Fangs | Critical Rate (all 6 elements) | +10% (+1% per tier) |
| Flame | Damage (all 6 elements) | +10% (+1% per tier) |
| Scales | Armor (all 6 elements) | +1000 (+100 per tier) |
| Greed | Gold earned (whole server) | +10% (+1% per tier) |
| Lethal Attack | Chance per hit to deal +30% damage (PVP and PVE) | The proc chance grows every tier |
How Lethal Attack works: it is the guild's combat blessing. When it fires on a hit, that hit lands with +30% damage — in PVP and PVE — and the "Lethal Attack!" call-out shows on screen. The higher the tier the guild has raised, the more often it fires. We do not publish the chance itself (that is a success rate), but you feel it in practice as the guild levels the blessing.
On top of the usual reward, each daily guild quest now grants 200 Soul Experience. Soul Experience raises your soul level, which unlocks passive skills at levels 10, 20 and 30 (the cap for now is 30). It is the same Soul Experience from the Drakantos Guardian quests, now on the guild quests too — one more reason to run the dailies with your guild every day.
| What | Before | Now |
|---|---|---|
| Guild quest reward | XP, Nimbus, Gold and items | The same, plus 200 Soul Experience per quest |
| What Soul Experience is for | — | Raises your soul level; unlocks passive skills at levels 10, 20 and 30 |
The West Palace Caverna became a real farming spot. First because of Guild Ascension: its monsters now drop the Guild Ascension Material, which the guild deposits at the Altar (with the Token) to advance the blessings. And on top of that, we added a new drop group for the caverna's common mobs — with forging materials, stones, coin and pills.
| What | Before | Now |
|---|---|---|
| Guild Ascension Material | — | Drops from the monsters; goes to the guild Altar to advance blessings |
| Forging materials | — | Forger Protection Stone and Forger Certainty Stone |
| Stones and materials | — | Large Emerald, Large Ruby, Titanium Stone and Reward Stone |
| Coin and pills | — | Drakantos Coin and Competition Bonus Pill (20, 30 and 50) |
The new drop group is on the common mobs of the West Palace Caverna.
The poison from the West Palace bosses and mobs was taking too much life per tick, punishing anyone who held the fight too long. It was reduced: still dangerous, but now it gives you more room to hold the fight — which matters now that West Palace became a farming spot for the Ascension Material.
| What | Before | Now |
|---|---|---|
| Boss and mob poison | Took a good chunk of life per tick | Takes less per tick |
The Drakantos Farm bosses were taking 30 minutes to come back. Now they respawn in 10 minutes — three times as many appearances in the same window, less queuing and less standing around.
| What | Before | Now |
|---|---|---|
| Farm boss respawn | 30 minutes | 10 minutes |
A player reported that the Drakantos T5 (purple) rings could not be traded. It was a wrong flag on the item, now fixed. They can now be traded normally, like the other gear.
| What | Before | Now |
|---|---|---|
| Drakantos T5 rings (purple) | Blocked from trading | Can be traded between players |
The T5 amulets already traded normally; the fix was only for the rings.
Six stones that put your Soul at the stone's level, instantly
Raising your Soul has always been the slowest part of a character. Now there are six Drakantos Soul Stone, one per bracket: use it and your Soul jumps straight to the stone's level — it does not matter whether you were at 2 or at 8. Each stone has its own colour, so you recognise it at a glance in your bag.
| Stone | Colour | Takes your Soul to |
|---|---|---|
| Drakantos Soul Stone (Lv 5) | Silver | Soul level 5 |
| Drakantos Soul Stone (Lv 10) | Green | Soul level 10 |
| Drakantos Soul Stone (Lv 15) | Blue | Soul level 15 |
| Drakantos Soul Stone (Lv 20) | Purple | Soul level 20 |
| Drakantos Soul Stone (Lv 25) | Gold | Soul level 25 |
| Drakantos Soul Stone (Lv 30) | Red | Soul level 30 |
The stone only RAISES your Soul, never lowers it. If your Soul is already at the stone's level or above, it simply does nothing — and stays in your bag, unspent. You cannot waste one by picking the wrong stone. The Soul Stones are coming soon to the T-Point shop.
The channelled area from the West Palace bosses was killing fragile players before anyone could land the stun. Instead of weakening the boss for everyone, the protection now comes from the party: if you have a living Monk or Assassin in your party, with Premium, in the same instance and nearby, the monster damage you take drops by 45%.
| What | Before | Now |
|---|---|---|
| How much it cuts | — | 45% of monster damage |
| Where it applies | — | West Palace Caverna |
| Who must be in the party | — | Monk or Assassin, alive, with Premium, nearby |
| Who receives it | — | The party members who are NOT tanks |
The tank himself does not receive this protection — he already has his own reduction inside the cave, and stacking both would leave the boss with no effect on him at all.
A heads-up for anyone who had not noticed: Blood Palace has already been reworked and is live now. The war mobs were stuck between levels 50 and 55 — below max level — and gave almost nothing. They all moved to level 60, the gold went up, and the Blood Palace General became a real target.
| Monster | Level | What it gives |
|---|---|---|
| Blood Palace Guard | 60 | 30,000 gold + Drakantos Coin |
| Bloody Palace Servant | 60 | 30,000 gold + Drakantos Coin |
| Blood Palace General | 60 | 5,000,000 gold + 10 rewards |
The General's 10 rewards: 3 Soul Experience Elixir (500), 1 Soul Experience Elixir (3000), 3 Aura of Five Elements Star and 3 Elixir of Hidden Forces. The Drakantos Coin from the mobs are the same ones you hand to the Drakantos Timekeeper.
The values on this page are the ones running on the server. The chance of each drop is not published, and never will be — what we publish is what can come out. Found something odd after the update? Report it and we will look into it.