Selected Server DRAKANTOS ONLINE Online 164 180
Drakantos Online Online 164
Total Online 164
Today's Peak 180
Official date 07/08/2026
Uptime

Soul Level

Earn Soul EXP by killing monsters or using a Soul Experience Elixir. Levels 1 through 19 move fast — from 20 onward it gets a lot harder, and Soul 30 is a true endgame achievement.

How to earn Soul EXP

Five sources, each with a different pace. The dailies pay more per minute spent; the farm is the one that never runs out.

Veteran Hunt (elite)

2,000 Soul EXP

The biggest single source in the game. Kill 100 Drakantos Plunder, 100 Claw Crow and 100 Ambush in the Drakantos Farm. Level 60, once per day — it also pays 10 gold and a Veteran Chest.

Drakantos Farm

2 per kill Soul EXP

Every monster killed in the Drakantos Farm gives 2 Soul EXP. It is the steady source — slow per kill, but it never runs out.

Escort quests

1,000 each Soul EXP

Three quests where you protect an NPC that can actually die: Convoy the Tao Companion (Lv 25), Save Examinee Zhou (Lv 35) and Protect Pink Bee (Lv 45). Once per day each — 3,000 Soul EXP a day if you do all three.

Race — top 5

500 (bound) Soul EXP

Finishing in the top 5 of the Race gives a Soul Experience Elixir (500), on both routes. It comes bound — it cannot be sold or traded, so running the event with several accounts does not turn into a business.

Mon, Wed and Fri at 4:00 PM (Brasília)

Black Zone dailies

200 each Soul EXP

Six daily quests inside the Drakantos Black Zone, 200 Soul EXP each — 1,200 a day if you clear them all. They also give reputation.

Soul Experience Elixir

10 to 50 Soul EXP

Elixirs drop from field monsters in four sizes: 10, 20, 30 and 50 Soul EXP. The bigger the value, the rarer the drop. Use them whenever you want — the Soul EXP goes straight in.

Level curve

Soul Lv Soul EXP needed Total so far Bonus
Lv 1 you start here +40 HP Recovery
Early — cheap levels, one bonus each
Lv 2 3.500 3.500 +200 Max HP, +1% Speed
Lv 3 4.000 7.500 +50 STR, +50 INT, +50 DEX
Lv 4 4.500 12.000 +400 Physical Defense
Lv 5 5.000 17.000 +100 all Elemental Defenses, +0.5% Absorption
Lv 6 5.500 22.500 +125 Elemental Damage
Lv 7 6.000 28.500 +1% Critical
Lv 8 6.500 35.000 +1% Dodge, +0.5% Absorption
Lv 9 7.000 42.000 +40 HP Recovery, +1% Speed
Lv 10 7.500 49.500 +200 Max HP, +1% Speed
Lv 11 8.000 57.500 +50 STR, +50 INT, +50 DEX, +0.5% Absorption
Lv 12 8.500 66.000 +400 Physical Defense
Lv 13 9.000 75.000 +100 all Elemental Defenses
Lv 14 9.500 84.500 +125 Elemental Damage, +0.5% Absorption
Lv 15 10.000 94.500 +1% Critical
Lv 16 10.500 105.000 +40 HP Recovery, +1% Speed
Lv 17 11.000 116.000 +1% Dodge, +0.5% Absorption
Lv 18 11.500 127.500 +200 Max HP, +1% Speed
Lv 19 12.000 139.500 +50 STR, +50 INT, +50 DEX
It tightens here — cost climbs, bonuses double up
Lv 20 15.000 154.500 +400 Physical Defense, +0.5% Absorption
Lv 21 18.000 172.500 +100 all Elemental Defenses
Lv 22 21.000 193.500 +125 Elemental Damage, +1% Speed
Lv 23 24.000 217.500 +40 HP Recovery, +0.5% Absorption
Lv 24 28.000 245.500 +1% Critical, +1% Dodge
Lv 25 32.000 277.500 +200 Max HP
Lv 26 36.000 313.500 +50 STR, +50 INT, +50 DEX, +0.5% Absorption
Lv 27 41.000 354.500 +400 Physical Defense, +1% Speed
Lv 28 46.000 400.500 +100 all Elemental Defenses, +1% Speed
Lv 29 52.000 452.500 +40 HP Recovery, +1% Dodge, +0.5% Absorption
Endgame — every stat at once
Lv 30 60.000 512.500 +200 Max HP, +50 STR/INT/DEX, +400 Physical Defense, +100 all Elemental Defenses, +125 Elemental Damage, +2% Critical, +1% Dodge, +1% Speed, +0.5% Absorption

Total Soul EXP up to level 30: 512.500 Soul EXP — from level 1, where every character starts, up to 30.

Total bonus at Soul 30 (Lv 30)

+1,000 Max HP +200 HP Recovery +250 STR, INT and DEX +2,000 Physical Defense +500 to each Elemental Defense +500 Elemental Damage +5% Critical +5% Dodge +5% Absorption +8% Speed

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